
You can’t begin to ‘learn’ Swing Copters until you figure just what the hell is even going on. Swing Copters, meanwhile, does not give up its secrets so easily. The ol’ “Easy to learn hard to master” proverb written on the first page of every game design handbook is what worked in Flappy Bird’s favour. Even if your first game’s score was 1 or 2 points, you still felt like you got it, like you could do better if you practiced. Flappy Bird’s success was in how easy it was to ‘get’. In Swing Copters, then, you have the same kind of simple-yet-tough gameplay, but presented in a far more obtuse manner. By all accounts, Nguyen was conflicted with Flappy Bird’s explosive success, and loathed the idea that he might have created something that people got addicted to. Like any sequel or follow-up, it’s how it contrasts with its predecessor that it is most interesting, as it is in these differences where you see the designer’s growth most clearly. But Swing Copters is also very much unlike Flappy Bird. It feels cheap at first, just like Flappy Bird, but, over time, comes to feel like the game has its own unique syntax that requires you unlearn whatever rules you know about how virtual objects should work together.Ģ. An invisible square corner beside a hammer hits an invisible square corner beside your helicopter-cap, and you’re dead. Draw a square around the outer-most limits of every sprite, and there is its hitbox. You can feel it, most clearly, in the brutally unforgiving hitboxes that give no leeway to the player. You can feel it in the obtrusively difficult playing where getting a single point can take an afternoon of repeats. You can see it in the art style with its vibrant colours and riffing of Nintendo motifs (the girders and hammers vividly recall the original Donkey Kong).


Swing Copters is, clearly, the follow-up to Dong Nguyen’s Flappy Bird. Install Swing Copters 2 on your Mac using the same steps for Windows OS above.1.

Download an Android emulator for PC and Mac:.
