
Some of these features are a new and bigger inventory, support for high resolutions, boss events, individual cooldowns, map reveal, new hotkeys, notifications, and the ability to automatically pick up items.
Additionally, it modernizes the Diablo II engine by adding many features present in modern games. It also has extensive endgame content, deep character customisation and challenging gameplay.ĭiablo 2 Median XL features an enhanced crafting system, new monsters, new bosses and new areas.
In order to celebrate this announcement, the team has also released a new trailer that you can find below.ĭiablo 2 Median XL is the most popular Diablo II overhaul modification.
Each hit you absorb drains additional Stamina based on how much damage was absorbed, but not more than x Stamina per second.The team behind the best mod for classic Diablo 2, Diablo 2: Median XL, has announced that a new version will come out on August 27th. Pressing the button costs a larger amount of Stamina and continuing to hold it also drains x Stamina per second. raise your shield in front of you and hold the button to become stationary and gain a bubble that absorbs 60-100% damage. a short ranged charge that also knockbacks (minor) enemies. I thought it would be cool if every class has its own Evasion Ability: So a Stagger Meter as a new FHR / FBR and a Resource for Evade / Dodgerolls without its interrupt/recovery frame both keep all the positive effects, while removing the negatives.Ĭlasses already have skills to get out of the way or block or do anything else that is more fitting to their own class theme … and it also would make the combat feel better (due to less frequent stunlocks) while still remaining tactical and punishing if you don’t plan well. This basically means that you will not as easily get stunlocked as the “FHR” first has to build up over a certain period of time, but you still would want to avoid fighting too many enemies at once, certainly when enemies are around that also do heavy hits which would apply more Stagger… My suggestion was basically to give your character a Stagger Meter that fills up when you get hit or block, and once it is full, you get micro stunned. Once the Stagger Bar is full, you get microstunned for x seconds and the Stagger Bar deplete… Some attacks can add less Stagger to your char, others more. Imagine that the XP Bar on your character now moves down to the bottom of the UI and on top of your Skill Bar there now is the Stagger Bar for your character.Įvery hit you take from enemies adds a certain amount of Stagger, depending on the attack. I think they should have replaced Hit Recovery with a Stagger Mechanic on your character.